Comments (6)
Can you show me a screenshot of where you've set the custom balloon?
from godot_dialogue_manager.
- You can see the custom balloon has a portrait, and the path is correct, but in the game, there’s no portrait:
- When I use the default test scene, it should point to the default scene in the dialogue manager because I don’t have my custom test scene, but it actually tests the runtime path.
I have checked the dialogue balloon in the dialogue manager; it should have no portrait:
from godot_dialogue_manager.
Can you show me the code you're using to start the dialogue in your game? It should be calling DialogueManager.show_dialogue_balloon()
.
from godot_dialogue_manager.
Oh. I did forget to use show_dialogue_balloon(). I use show_dialogue_example_balloon() instead.
So now the runtime is correctly showing my custom balloon.
but the test still showing the runtime path balloon.
from godot_dialogue_manager.
The "test dialogue" button will use whichever balloon is configured to be your runtime balloon (it uses show_dialogue_balloon()
internally).
So is your game working as expected now? If so, I'll close the issue.
from godot_dialogue_manager.
Yes. it's working as expected now. Thank you. Please close the issue
from godot_dialogue_manager.
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from godot_dialogue_manager.