Comments (1)
hi, LGPL code cannot be included in NAudio. Probably the best thing would be to make an NAudio wrapper project for it, like we have done for various other codecs. It could be called NAudio.Codec2
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Related Issues (20)
- Audio Playback Speed Issue with Multiple Buses in WaveMixerStream32
- why the wavePlayer.PlaybackState was changed to PlaybackState.stopped when I call wavePlayer.Pause()
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- Windows-Independent Mp3FileReader, Load MP3 with NAudio.Core
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- OGG file format support HOT 3
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- AutoGain
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