Comments (9)
Multiple things could explain this behaviour.
Could you describe your setup a bit more? Maybe provide a picture?
This behaviour is actually something that was made on purpose for performance reasons.
If you have multiple solar panels next to each other, they will share their energy. For performance reasons, they will do so every 5s (if I remember correctly) so you might indeed notice huge jumps in the energy level when this happens.
Also, the server sends the energy level of the solar panel to the client only now and then. I tried to minimise the amount of updates. This reduces the load as fewer packets are sent to the client with the consequence that the energy level might have such jumps when the update packet arrives.
But tell me more about your case and I'll investigate !
from solarflux.
I'll try and capture a picture or short video clip of it tonight.
But it doesn't matter if I have them next to another panel, connected to a device directly or via cable, or just sitting on a block of sand or stone. The Charge value will climb as expected and periodically will drop to 1000 or less for a few seconds and then return to climbing. I have not noticed a timing pattern to the drop and then return, it does seem to cause strange issues when devices are connected and this is happening.
from solarflux.
Level VI attached in a group of 16 at various different levels, had to break this one to lose the power to replicate. This array is powering various devices, the rest of the solar cells are all fully charged and no fluctuation.
from solarflux.
Have the same thing on our end. But the block isn't dropping power (NBT wise). It's only the UI that sets the charge value to the generation value over and over agian. You don't actually lose it... Or at least that's what is going on on our end.
from solarflux.
Same here. The Generation value gets put into the Charge value. Seems to happen when the panel is getting power, as when it is night, the charge value stays.
Looks as though when the dialog information is being updated, the Charge RF value and Generation value are both being put into the Charge field and Generation field, then something comes along after and then repopulates the Charge field.
Edit: I'm using 0.7, so it looks like this has been around for a bit.
from solarflux.
I finally have some time to look at it.
This seems to be a bug indeed and many of you seem to have it.
Though, I don't manage to reproduce it.
Could you describe the smallest setup that demonstrates this behaviour?
Number of panels, of upgrades, how they are laid out etc.
from solarflux.
My setup is basically a single VI panel sitting on top of either a capacitor or an energy cell (Don't remember at this moment). Whenever my tree farm is idle, the UI looks fine. When the farm starts kicking up chopping down trees, the UI goes nuts.
What would be nice is to have a block that'd just eat RF at a variable rate.
from solarflux.
It happens with all levels of the solar panels, as soon as the charge level reaches 32768+ it starts.
The panel can be set on a piece of sand with no upgrades and nothing attached and it occurs.
from solarflux.
I am also experiencing this issue.
- It only happens on SMP.
- It happens regardless of whether it's a single panel or multiple attached panels.
- It seems to happen more when there is conduit attached to the panels although this is subjective.
from solarflux.
Related Issues (20)
- Dimensional control HOT 6
- Server console spam about upgrade cache HOT 2
- Update Wipes All Old Solar Panels... HOT 4
- Low light upgrade turns solars into magic energy sources HOT 3
- Low light upgrade day/night efficiency HOT 1
- EnderIO machines and Tinkers' Construct smeltery recipes for photovoltaic panels needed HOT 2
- Solar Panels do not count Tinker's Construct Clear Glass as a transparent block.
- Thermal Expansion: Induction smelter refuses mirror + lapis HOT 1
- Allow panel size be lower then 0.1 HOT 3
- [Request] Tag Releases HOT 1
- Recipes for photovoltaic cells? HOT 6
- Version for 1.8/1.9?
- (Suggestion) config option for mirror materials
- How to craft Photovoltaic Cell I?
- Solar panel ignores first solid block above it HOT 1
- [1.12] [1.12-3.22] RedstoneFlux API Update
- 1.12: Most recipes not working
- No output with no storage HOT 2
- Recipes
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from solarflux.