Comments (1)
By default Blender bakes objects black when they've metallic turned to 1, which makes sense since fully reflective surfaces doesn't receive much energy in itself. This isn't very artist friendly though, so I added the option to clamp metallic surfaces to 0.99, which will always provide a little light to the surface:
from the_lightmapper.
Related Issues (20)
- cant use it with models imported from sketchup HOT 5
- Blender 3.4.1 and Lightmapper finishes bake under a second and no lightmaps are generated HOT 7
- Can't bake object with multiple instances HOT 1
- Possible path issue when cleaning using Linux/Mac
- strange artifacts with denoise activated HOT 5
- Fix OpenCV installation with Blender 3.5+ HOT 1
- Cannot build lightmaps (Blender 3.5) HOT 1
- Proposal: export glTF files with lightmaps HOT 9
- Background baking not working with AtlasGroups HOT 1
- Add option to build lights with a neutral white color as material
- can i bake multiple matirial into one lightmap with this tool and how can i do it ? HOT 8
- It use CPU insteade of GPU to render HOT 3
- Expose GPU mode when using OIDN 2.0
- Some faces are darker for no reason
- Enabling denoise causes problems Blender 3.6 HOT 1
- Addon renders scene from camera view instead of generating a lightmap. HOT 1
- Update addon for Blender 4.0 HOT 3
- Certain objects don't clean up properly in the "clean lightmaps" step HOT 1
- Support for Flamenco Renderfarm HOT 1
- GLTF Utilities - error - Cannot add socket to built-in node HOT 7
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from the_lightmapper.