Comments (10)
This changelist may be helpful for updating Unreal.js to 5.1: getnamo/UnrealJs@3836ff2. Largely changed FEditorStyle
to FAppStyle
and getnamo/UnrealJs@733c763 for re-enabling logging.
There are still some deprecation warnings on compile, but it does run.
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That's amazing. I just tested it, and it runs out of the box. Thanks so much for fixing this! This should really be merged into the original repo. Great job!
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Made minor fixes and made a fork release (win64) for 5.1: https://github.com/getnamo/UnrealJs/releases/tag/v0.7.0
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I ran into the same issue and ended up rolling back to UE5, am happy to know I am not the only one having this problem
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UE 5.1 supported version has been pushed.
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Here's a list of the compile errors I get:
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I managed to solve half of them by just adding
#include "EditorStyleSet.h"
at the top of SJavascriptGraphEdNode.cpp
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Yeah, same here, good to know! I also rolled back, but I do want to start switching to UE5.1 soon thanks to the much improved foliage rendering.
I also added:
#include "EditorStyleSet.h"
to JavascriptEditorTab.cpp (on row 5 below #if WITH_EDITOR)
and I'm now down to 17 errors. So that gives me some hope that it might mostly be easy fixes.
Not quite sure why this didn't generate errors before, and I can't find any info about this EditorStyleSet.h in the UE 5.1 release notes. But maybe it's just a newer compiler or something that is less forgiving.
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I'm cheering for you! I'll take a deeper look in the evening and see if I can figure it out as well, fingers crossed that one of us can solve this problem.
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@dochigun-nc The new version can't run the example normally, and input "GWorld" in the JavaScript console prompts an undefined error.
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Related Issues (20)
- Actor.GetActorLocation() working in editor, not in packaged build HOT 1
- Unable to build for Android on UE5 (5.0.3) 😭 HOT 4
- What is this principle? HOT 1
- how to user GWorld.GetActorOfClass() HOT 3
- bp How to call unreal.js or override bp HOT 2
- After packing, Blueprint.Load is invalid HOT 6
- don't override blueprint method
- Make a proper documentation PLEASE! HOT 1
- Pass js vaiables to blueprint HOT 3
- [Question] Use this as ingame scripting? HOT 9
- UE5.03 Build for android "lv8_monolith" issue HOT 1
- Program crashes
- Not able to build with version 5.2 HOT 1
- Failed to package ue5.1 to linux. Procedure HOT 1
- Failed to package for windows
- Unreal 5.3 support HOT 10
- How to include npm packages? Ethers.js? HOT 1
- How to bind UMG Widget to JS? HOT 2
- How to Debug JavaScript with Rider ?
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