Comments (2)
It's not the definite solution. The tiles should accessable instantly by:
- ID
- Position (comes with id)
- Material-group
Maybe besides the dict {id: instance} keep a second dict containing material groups, like {material_group: [id1, id2, id3]}...?
from wario-land-3.
Nice, it still looks like sh*t dough. Hopefully #21 will fix this.
from wario-land-3.
Related Issues (20)
- Wario moves in wrong direction HOT 1
- Make Wario turn when he changes direction, like in the original
- Make Wario only jump once per A-Button-push
- Create Spearhead-GameActor
- Make Warios-fist-attack, destroy broken stones HOT 1
- A major clean-up is becoming necessary
- Make Wario move 1.5 pixels per second HOT 1
- Unify GameActor and Tile
- Use better tileset
- Move Warios special-attack-states out to separate comonents
- Add camera-function and special effects to graphics-subengine
- Make it possible to empty World subengine to load new levels
- Pass engine-object to initialization-method of components
- Images missing HOT 1
- Wait 1-2 ms before running forwards at fist-attack
- OS Independent Paths HOT 3
- Don't know how to jump HOT 1
- Port everything to python 3
- I'm interested in your project HOT 5
- Sprites not showing
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from wario-land-3.