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mxmauro avatar mxmauro commented on June 25, 2024

Hi @bo3b thanks for pointing out the issue.

Opcodes F6 05, F7 05 and 48 F7 05 were not handled at all but I'm adding the code.

Do you know some app/game using this NVidia dll to do tests?

Regards,
Mauro.

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bo3b avatar bo3b commented on June 25, 2024

@mxmauro Thanks for taking a look. Just FYI, no rush for me here, I've got a good workaround, just wanted to report it.

No known game/app using this on NVidia dll. I ran across it while prototyping a new tool.

If it's helpful for you, I can fairly easily make a test case from my Direct Mode sample program.

-bo3b

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mxmauro avatar mxmauro commented on June 25, 2024

Hi @bo3b, don't worry. I'll create some dummy app to load the dll.

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mxmauro avatar mxmauro commented on June 25, 2024

Hi again @bo3b . Uploaded the code (just source). Seems to work fine on my side.

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bo3b avatar bo3b commented on June 25, 2024

@mxmauro Looks good. Thanks very much for the timely response.

I'm having trouble verifying the result with my prototype, but could be something else.
So I went ahead and made a test branch in my DirectMode sample program to test this specific case. So in case it's helpful, here is a test case that demonstrates the crash, then the next commit fixes the crash using your latest code (as a prebuilt library).

https://github.com/bo3b/3D-Vision-Direct/tree/test_In-Proc

Looks good to me for the RIP test. I cannot speak to the other variants that you've fixed.

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bo3b avatar bo3b commented on June 25, 2024

@mxmauro Found out what the problem was with my test prototype- two different directories with NktHkLib, using the wrong one. After cleaning that up, I can confirm this works there as well.

Looks good, thanks very much.

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mxmauro avatar mxmauro commented on June 25, 2024

Excellent!!

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