Comments (2)
It would appear that Slick has a path graphics feature already, so I don't actually have to do all of the maths myself. This just became much more feasible.
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@RSteyn Check back on this once we start working on 0.4 (or earlier) and decide whether or not you want to go through with this. If not, just remove the milestone (we might come back to it later).
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Related Issues (20)
- Problem with current .track format HOT 1
- Change number of players in local multiplayer HOT 1
- More clear indication of what player is currently active HOT 3
- Better display of what options are available for the current turn HOT 1
- Get winning working on multiplayer HOT 1
- Decide on GUI system HOT 3
- Prepare code-base for GUI and create basic main menu
- Add a UI overlay onto the game
- Customizable options
- Dynamically loading tracks from file system
- generateTrackFile script moved to inside the game
- Menu for selecting track files
- Camera zoom HOT 1
- Switch to a different 2d framework HOT 4
- Camera snaps to player on start of turn HOT 1
- Port render and update code
- Port input code
- Port state system
- Fix framework imports
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