Comments (5)
Attempting to cross compile on Mac to Windows with env GOOS=windows GOARCH=amd64 go build -v
github.com/newrelic/go-agent/internal
github.com/newrelic/go-agent/internal/utilization
# github.com/newrelic/go-agent/internal/utilization
../../github.com/newrelic/go-agent/internal/utilization/utilization.go:127: undefined: sysinfo.PhysicalMemoryBytes
# github.com/newrelic/go-agent/internal
../../github.com/newrelic/go-agent/internal/sampler.go:38: undefined: syscall.Getrusage
../../github.com/newrelic/go-agent/internal/sampler.go:38: undefined: syscall.RUSAGE_SELF
../../github.com/newrelic/go-agent/internal/sampler.go:40: ru.Utime undefined (type syscall.Rusage has no field or method Utime)
../../github.com/newrelic/go-agent/internal/sampler.go:41: ru.Stime undefined (type syscall.Rusage has no field or method Time)
make: *** [windows] Error 2
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This dependency shouldn't break building on Windows. Go's strong point is to be agnostic so why break this?
from go-agent.
Hi
We're planning support for additional operating systems, including Windows. Until then, we'll label this "roadmap" to reflect that it's under consideration.
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FYI: A few Go projects (such as caddy and fsnotify) use AppVeyor for CI to ensure that the Windows build keeps on working.
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Hi All
Version 1.5.0 was just released with Windows support added. Thanks for your help @ianomad !
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