Comments (6)
Presumably what I'm seeing is just another manifestation of the above but FWIW I get:
"“Paddle Battle” is damaged and can’t be opened. You should move it to the Trash."
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Eep! Thanks both of you. Hmmmmm I can't figure out what i did differently for the first release, but I can confirm it's not signed correctly...
It's annoying: it downloaded and opened no-problem for me, even though it wasn't signed correctly! I didn't run the command-line tool to double-check because it worked through the finder, but now I know better! D:
I'm looking into this now though. Thanks!
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Okay! Fixed! :) Please try the latest release, if you could? :)
https://github.com/NHDaly/PaddleBattleJL/releases/tag/v1.0.3
It turned out there were two problems with my release.sh
script I was using. Unfortunately, I hadn't committed it before i fixed the problem so i can't point at a diff to show you. But basically, there were two problems that resulted from me trying to automate the release process:
-
I wasn't deleting the
.app
on the .dmg before copying my new.app
onto it. So this meant that any files I've deleted in the app weren't getting deleted in the released version (meaning there was an extra file in the app that wasn't signed). So I fixed that here:
f2c3379#diff-e55bb7573f1110c8b2a6922fe8cccf48R9 -
Apparently even then, when I was using
cp -r
to copy the finished, signed app on the .dmg, it was breaking the signature, because it was "modifying" the signed files (and, i guess, changing their hash). So I had to switchcp
toCpMac
, which is the Finder-equivalent copy and it somehow preserves the files completely (I assume by preserving their modified timestamp?):
7d40de0
Thanks again for pointing this out!! :) Sorry it took me so long to respond, Jonathan!
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v1.0.3 works! And is pretty great, thank you! Let the Julia indie games revolution begin ;-)
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Let the Julia indie games revolution begin ;-)
Hahaha 😈
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And thanks for checking it out!! XD
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