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Nicholas Shatokhin's Projects

ai_fps icon ai_fps

AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

attitude-estimation icon attitude-estimation

MatLAB and Python implementations for 6-DOF IMU attitude estimation using Kalman Filters, Complementary Filters, etc.

betterjoyforcemu icon betterjoyforcemu

Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with the Cemu Emulator and System-Wide

delaunator-gdscript icon delaunator-gdscript

A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.

dualsensewindows_ue4 icon dualsensewindows_ue4

Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows

fallingtetrominosclone icon fallingtetrominosclone

A clone of that game whose name I can't use in the title which involves falling Tetrominos made in Godot.

fprint_qt icon fprint_qt

Qt4 class for working with libfprint async API

fpvtools icon fpvtools

Tool for different FPV drone related tasks

gamepro icon gamepro

Game ported from Borland C++ Builder to Qt5

godotdetour icon godotdetour

A GDNative implementation of the detour/detourcrowd library for Godot.

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