Comments (10)
Oh, and debugging output isn't very helpful (to me?) too
#0 004AC9DD ?? () (??:??)
#1 004010FD ?? () (??:??)
#2 77649EF2 ntdll!RtlpNtSetValueKey() (C:\Windows\system32\ntdll.dll:??)
#3 7EFDE000 ?? () (??:??)
#4 77649EC5 ntdll!RtlpNtSetValueKey() (C:\Windows\system32\ntdll.dll:??)
#5 00401280 ?? () (??:??)
#6 ?? ?? () (??:??)
from ofxbullet.
Hmm. I can't make much sense of that either. So the SimpleExample compiles without any ofxBullet calls in there?
from ofxbullet.
yep. I'm almost sure now, that there's some trouble with linking to the bulletlib.a, for the simple matter, that it's showing the same behaviour when removing it from the linker. Is there some way I could test for that?
from ofxbullet.
What ofxBullet code causes it to crash? What code do you have in there?
(Sorry not too familiar with windows)
from ofxbullet.
As far as I tested: any. world.setup() or just initializing a new ofxBulletSphere. I think this might be a more general problem than specific for your addon :/
from ofxbullet.
Tried again with of080 and most recent version of ofxBullet, but still the same. Pretty sure now it's not a bug in your addon. Sorry for bothering.
from ofxbullet.
Ok, I finally got it working. It has to be something odd with linking the library. Instead of that I included the bullet sources and compiled them directly in my project. Might not be the smoothest solution, but it works.
from ofxbullet.
Glad you got it working. Were you able to compile a static lib for code::blocks? Could you send a PR with the working code::blocks project? It would be a great addition to the addon.
Thanks
Nick
from ofxbullet.
Sorry for the late response. I made a pull request for the Example. If you need anything tested on C::B/Windows feel free to always contact me
from ofxbullet.
Uh sorry, I just noticed I misread. No I didn't try linking it again. I just compiled it with the source. Of course this makes a big overhead for a hack.
from ofxbullet.
Related Issues (20)
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from ofxbullet.