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nico reski's Projects

cc_of_workshop_intro icon cc_of_workshop_intro

Creative coding using openFrameworks - Workshop: An introduction to creative coding using openFrameworks

cc_proc_workshop_intro icon cc_proc_workshop_intro

Creative coding using Processing - Workshop: An introduction to creative coding using Processing

cplusplus_intro icon cplusplus_intro

A brief introduction to the basics of the C++ programming language.

stcq icon stcq

The purpose of this self-constructed questionnaire is to support the empirical evaluation of collaborative aspects within the context of virtual environments and human-computer interaction.

tlx-vis-r icon tlx-vis-r

R script to analyze and visualize NASA Task Load Index (TLX) data

unity_3dradarchart icon unity_3dradarchart

The purpose of this project is to provide a data-agnostic software module for a three-dimensional (3D), interactive data visualization in the format of a 3D Radar Chart, implemented for Unity3D.

unity_ios_of_osc icon unity_ios_of_osc

Project demonstrating bi-directional communication between a Unity application to a iOS application (built with openFrameworks) using the OSC (Open Sound Control) network protocol.

unity_log2csv icon unity_log2csv

A simple logging system for a Unity application to write log entries into a .csv file.

unity_mediaupload icon unity_mediaupload

The purpose of this project is to provide a simple workflow of (1) capturing media from within an Unity3D application, and (2) upload it as binary data via HTTP to a server.

unity_polyextruder icon unity_polyextruder

Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).

unity_rworldmap icon unity_rworldmap

The purpose of this project is to illustrate the workflow of exporting vector data representing Earth's countries from the R package rworldmap, generate C# classes that can be used in Unity3D, and finally visualize the data in Unity3D accordingly as extruded polygons (prisms).

unity_wss_js icon unity_wss_js

The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.

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