Comments (2)
Do we really want this? I don't think so, because we treat 'game' as first class citizen on export. Most version checks really check for supported games.
So if we force the user to first select a desired version and then a game from the filtered list of games that use this version, we make access to the game var more difficult than needed.
On the other hand, we could turn the 'version' field into a dropdown that is updated and filtered when a game is selected, to let users chose which particular nif version they want to export for their game of choice.
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Yeah that is a nice option, I just find it a bit confusing if you import a nif, the version info get updated, but the game stays the same as it was.
Now this could be a me issue as for the most part I don't know where half the nifs I am using are coming from.
I do like the filterable option, and looking at the nif.xml update that is something that is probably more accessible when we upgrade pyffi.
Again, M3.0.0 so wouldn't worry about these unless a user brings them up.
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Related Issues (20)
- AssertionError: shape (0,) doesn't match (xxxx,) on <class 'generated.array.Array'> when export nif HOT 11
- Failing to open Nif File HOT 5
- Can't open Nif File HOT 6
- BSSkinBoneTrans error during import of a vanilla Fallout 4 skinned mesh HOT 4
- Can't enable installed latest version of niftools [0.1.0] HOT 7
- can't open version 20.3.1.1 HOT 5
- not exporting correctly - Skyrim SE HOT 3
- I can't export model to nif format HOT 2
- Export NIF Not Working HOT 3
- Add support for Blender 4.0 HOT 2
- BS Lighting Shader Object Type information gets lost at export HOT 1
- I am having an issue with overlapping models, and they are not producing accurate results HOT 2
- I'm having issue exporting as .nif
- models are not imported correctly HOT 1
- Error importing .nif HOT 2
- Error exporting Skyrim SE nif HOT 2
- Exporting NiTriStrips creates excess triangles
- Unable to export Skyrim SE .nif in Blender 3.6
- FusionFall NIF/KFM Support HOT 1
- Can't export .kf file AttributeError: 'NoneType' object has no attribute 'pose_markers'
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