neomonkeus
Hi. Prometeus and I found that many bones are not correctly imported in 3dsmax. The bone objects seems to have a -90 y axis rotation shift from the link line. I've already tried to fix this manualy whitin 3dmax but I get weird result with some bones. It's a real pain and make things actualy nearly unusable for rigging / skinnig / animation. It would greatly help if this could be fixed. I'm currently using niftools-max-plugins-3.7.1.fdef17d with 3dsmax2012 (64bits) (to track) Bug procedure: 1. Import the file skeleton.nif (file attached) into 3dsmax2012 (this will display link lines only so follow next steps...) 2. Select all the skeleton hierarachy in viewport (or with select dialog) 3. Go to display tab to uncheck "replace object by link" (to display bones objects in viewport) Bones now display in the viewport but many of them aren't aligned correctely (their x local axis should follow the link lines) Best regards.