Name: Sai Narayan Natarajan
Type: User
Bio: Programmer. Technical Artist.
Prev: @unity, @turn10studios
Unreal Engine enthusiast.
I make video games and look at cats on the internet
Twitter: SaiNarayan_
Location: Seattle, WA, United States
Blog: http://www.sainarayan.me
Sai Narayan Natarajan's Projects
A branch of Aubio that builds against the MSVC compiler and works on a Windows platform.
An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP
A game engine that I built in a period of 4 months.
A program meant to, you guessed it, convert Integer to Binary. With one caveat, the Integer is originally represented as a string.
Meshcapade-Unreal-4.26.2
A C++ project that implements Perlin Noise and supervised machine learning to generate heightmaps.
Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.
A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)
A program used to encode a string with repeated alphabetical values into a more compressed format.
Smoothed Particle Hydrodynamics (SPH) to simulate fluid media
Rama's Victory BP Plugin
The finest drink there is.