Comments (4)
It's no problem. Thank you, I'll see what I can find!
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Can you please send me your save game, as requested in the bug report issue template? ;)
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oh well, sorry xD
Save file to big for github.
I used some other mods to but they dont seem to be the problem.
I just tried to load it up again same error but now not as fast as before ~10-20secs.
https://drive.google.com/file/d/1cWdGJLqIsxuC3Bu7wu2xsuopLwIAjD7I/view?usp=sharing
Sorry for the inconvenience :)
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This is quite odd... quite odd indeed. I fixed the first bug, which was that the function that generates the train's status string that you see on the depots list was using the train's current status instead of the status that was stored during data iteration.
But then it crashed again in the same place, because somehow the same information was missing. So for now, I added a check that will just display "N/A" if that ever happens, so it won't crash anymore.
Thank you for the report, I'll release a patch shortly!
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Related Issues (20)
- Crash when deconstructing a train in space HOT 1
- incorrect cargo labels in history, maybe related to surfaces HOT 1
- Ability to select status for sort
- Ability to zoom to the train from train tab. HOT 4
- Non-recoverable Error(0.4.16) HOT 2
- Shift Click does not work with different Surfaces HOT 4
- Crash while shift-clicking on a station from the train tab. HOT 12
- Crash whilst not interacting with the LTN manager
- Game freezes HOT 5
- Crash when click on station from another surface HOT 4
- train.station used even if train.valid is false HOT 1
- Group surface in the view (space elevator with LTN compatibility)
- Mod Setting to disable various sections of the manager
- Zoomed to very close on shift+click on station HOT 5
- Crash/Bug
- Performance impact on GUI update time even with the window closed HOT 2
- Sort items in Inventory by amount. HOT 2
- Crash when handling trains on a space elevator HOT 1
- LTN Manager button grayed out HOT 4
- WIM overlay alike
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