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Hello there 👋🏻

Lead Developer at NE Games.

Fluent in C# (Unity, low-level servers), Assembler, C, C++ (sfml, tools and servers). Knows JavaScript + TypeScript (Node.js, React.js, Next.js, serverless.ts), Lua, Python, Java + Kotlin (antlr4, Android and servers).

Interested in physical and graphics engines for games, front-end and back-end web development, tools for task automation and parallel processing systems for use in servers and games, as well as text processing, especially designing and implementing various scripting and compiled languages.

Some of my interesting projects:

Some of my projects in the proof-of-concept stage:

  • Nhash - compile-time string hashing
  • Arcdoc - documentation generator
  • Mia - metadata generator for cpp
  • Void - void compiler
  • Cargo - CMS service/library
  • CppMake - cpp build system with cpp as configuration language

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Michał Osiński's Projects

abyss icon abyss

Abyss - abstract source structure representation designed to make back compatibility for Void language as painless as possible.

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

cargo-cms icon cargo-cms

CMS service and library to make content management easier and more accessible

graphspp icon graphspp

Graphs Plus Plus is the last c++ library for graph manipulation you will ever need.

hlsm icon hlsm

High-level Language for Stationeers MIPS

lithium-ui icon lithium-ui

reactive ui framework for Unity based on UI Elements

nhash icon nhash

Constexpr hashing functions

scene-ref-attribute icon scene-ref-attribute

Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

unity-tailwindcss icon unity-tailwindcss

Style Unity UIToolkit UI elements with Tailwind CSS syntax + Extra helper fonts and icons loading

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