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Nikhilesh S's Projects

.emacs.d icon .emacs.d

vim keys (evil-mode), emacs environment

.vim icon .vim

vim configuration files. 'ln -s ~/.vim/vimrc.vim ~/.vimrc && vim +BundleInstall +qall' required after first pull.

arkit-gl icon arkit-gl

gl rendering of augmented reality scenes helped by ARKit

bgetest icon bgetest

trying stuff in the Blender Game Engine

btogre icon btogre

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

carp icon carp

A statically typed lisp, without a GC, for real-time applications.

cgame icon cgame

some ideas involving games, C and Lua

cimgui icon cimgui

c-api for imgui (https://github.com/ocornut/imgui)

cis194 icon cis194

working through http://www.seas.upenn.edu/~cis194/spring13/ to finally get through the whole monads thing

cl-sdl2 icon cl-sdl2

Common Lisp bindings for SDL2 using C2FFI.

compcc icon compcc

cc and c++ that write .clang_complete with compiler flags in working directory. Helps sync flags for editors.

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