Repositories
nipunG314/sqlite3-fork
nipunG314/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nipunG314/stb
stb single-file public domain libraries for C/C++
nipunG314/network_data_analysis_coursework
nipunG314/mpack
MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]
nipunG314/graphics_blog
The Graphics Programming Blog - A collection of technical articles, project posts and show cases
nipunG314/Nabla-Examples-and-Tests
Nabla's Tests and Examples source code
nipunG314/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
nipunG314/nipunG314
nipunG314/log.c
A simple logging library implemented in C99
nipunG314/psx
nipunG314/DiceCloud
D&D 5e digital character manager
nipunG314/rust
Empowering everyone to build reliable and efficient software.
nipunG314/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU code 🚧
nipunG314/lox-rust
A Lox interpreter written in Rust, as described in the book Crafting Interpreters.
nipunG314/ThinkDSP
Think DSP: Digital Signal Processing in Python, by Allen B. Downey.
nipunG314/graphicsfuzz
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
nipunG314/vulkan_test_applications
nipunG314/Merlin
nipunG314/fluidSim
A simple fluid simulator written in JavaScript
nipunG314/shadedCubeApp
nipunG314/godot
Godot Engine – Multi-platform 2D and 3D game engine
nipunG314/Terasology
Terasology - open source voxel world
nipunG314/WFC
A WaveFunction Collapse implementation written in C++
nipunG314/servo
The Servo Browser Engine
nipunG314/scummvm
ScummVM main repository
nipunG314/mazes
nipunG314/p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
nipunG314/simple-renderer
A simple toy renderer made to learn 3D graphics programming. Features will be described as they are added.