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Nithin Pranesh's Projects

althea icon althea

Althea is a glTF-based rendering engine built in Vulkan.

eigen icon eigen

This is a mirror of the latest stable version of Eigen.

firesim icon firesim

Real-time and interactive 2D fluid simulation. Includes implementations of semi-Lagrangian advection, buoyancy, vorticity, boundary conditions, and more.

floaty-boats icon floaty-boats

Shallow water simulation with boats, buoyancy, and collisions.

heightmap-rendering icon heightmap-rendering

Heightmap rendering and visualization of numerical line integration on a heightfield.

kinect-rendering icon kinect-rendering

Project to explore the mapping and rendering of raw data retrieved using a Microsoft Kinect sensor.

mri-imaging icon mri-imaging

GPU implementation of marching cubes to reconstruct MRI scans and other voxelized data in 3D.

path-tracer icon path-tracer

Monte-Carlo path tracer based on the previous Raytracer project.

pies icon pies

Pies is a constraint- and particle-based, soft-body physics engine.

piesformaya icon piesformaya

Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.

quadcopter-pid-controller icon quadcopter-pid-controller

Simulated stability control and simple autopilot (hold position, hold altitude, and hold heading). Made in Unity. I only included the scripts I wrote and the quadcopter model to avoid the clutter.

raytracer icon raytracer

GPU implementation of a generalized raytracer with support for arbitrary meshes and lighting configurations.

rigid-bodies-2d icon rigid-bodies-2d

The constraint definitions and solver for a 2d rigid bodies simulation program. I lost most of the code to this project in a tragic Git rebase accident (lol), this is what was left.

stablefluids icon stablefluids

A 2D incompressible fluid simulation based on "Stable Fluids" by Jos Stam.

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