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Comments (5)

samccone avatar samccone commented on September 20, 2024

could do the ol spritesheet hack here :)

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nolanlawson avatar nolanlawson commented on September 20, 2024

Spritesheets caused crazy bad performance on mobile, presumably due to the fact that each of the visible Pokémon was holding onto the entire spritesheet. :/

I'm wondering if a better solution is:

  • normal PNGs/WEBPs with url(/path/to/png)
  • service worker downloads one big binary (multipart?) and then stores them in IndexedDB as blobs.

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samccone avatar samccone commented on September 20, 2024

I was thinking a single spritesheet and then canvas elements to paint the single pokemon via a imagedata blob extracted from the master sheet :)

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nolanlawson avatar nolanlawson commented on September 20, 2024

Okay, that's actually really clever! :) I like it.

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samccone avatar samccone commented on September 20, 2024

it might be way worse though :) hard to say without trying

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