Comments (4)
(I want you to know the context that babylon-mmd was made for modern MMD, not for nostalgia)
The pmd format is not currently used well, so there are no implementation plans yet.
You can open the pmd file in PMX Editor and save it as pmx.
If you want to support the pmd file, please let me know the reason.
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Because the MMDLoader of three.js supports PMD, PMX, VMD, and VPD files
from babylon-mmd.
I think it's hard to give a reason that we have to implement it as well because three.js MMDLoader is implementing it. Rather than that, I'm asking the essential reason for loading pmd or vpd.
from babylon-mmd.
To make babylon-mmd the most solid solution for loading mmd in browsers, I implemented a pmd loader this week.
Check the changelog for details.
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Related Issues (20)
- Whether there are plans to support vmd animation HOT 5
- The project won't work HOT 16
- How do I drive the model HOT 12
- Physical engine drive problem HOT 14
- A Big Shoutout to the Amazing babylon-mmd Repository! HOT 1
- Animation Blending HOT 9
- Model texture .tga format supports HOT 9
- Uncaught TypeError: Cannot read properties of undefined (reading 'errorTextureDatas') at _MmdAsyncTextureLoader._addErrorTextureReferenceCount HOT 3
- Texture load/shader compilation delay HOT 17
- The model in the form of file cannot be loaded normally HOT 1
- Whether other character models can load vmd animation format HOT 3
- Submesh optimization HOT 3
- About Light Sources HOT 4
- Is there a way to bind or attach a pmx model to the bones of a character model? HOT 1
- Animation timescale modification HOT 1
- Integrating BPMX Model Files into Private PNG Chunks to Display Previews HOT 4
- Hair is flying arbitrarily around HOT 5
- BPMX and BVMD directly from the application HOT 2
- Original MmdMesh Object Fails isMmdSkinnedMesh Check After Creating MmdModel HOT 3
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