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GUI Application to work with engine assets, asset bundles, and serialized files
BG3 homebrew game for PSP
Circuit (Eagle) and case (Inkscape) files for the cellphone.
A 2D top-down singleplayer battle royale game.
-----------------------------------FEARLESS FLIGHT----------------------------------- --------------------------------a game by Michelle Pine------------------------------ ---------------------------DOWNLOAD & OPENING INSTRUCTIONS -------------------------- To play FEARLESS FLIGHT, download the entire "Fearless_Flight" folder as a zip. Unzip (decompress) the folder and open the .pde file called "Fearless_Flight" in the Processing editor. Run the sketch using the play button in the Processing editor. You will need keyboard and mouse controls. The game window can be closed at any time using the ESC key. From there, follow the instructions on screen, or use the instructions below. -------------------------------------HOW TO PLAY------------------------------------- Press any key to exit the opening title and access the menu. From there, use the mouse to pick any of the customizable options. A plane must be either red, blue, or green. Easy mode is characterized by slower game play. The harder the mode, the faster objects will move. Pressing B at any time will return you to this menu. Once you customize your gameplay, press ENTER to begin the tutorial. The tutorial can be skipped by pressing ENTER again. You can read through the entire tutorial, or switch between the tutorial screens, by pressing the right and left arrow keys. During the tutorial, you may test out your plane's capabilities, which include moving up and down using the mouse location, and firing bullets using the SPACEBAR. Once you leave the tutorial screen, gameplay begins, and enemies will begin to spawn. Use the SPACEBAR to shoot enemies. Shooting a bird will deduct points from your score. Shooting a plane will add points to your score. Being hit by either will kill your plane and cause the game to end. If you lose, your score is still saved in the high score list if it is high enough to make the ranks. The game runs on a timer, so if you play for long enough, you can win. If you win, your plane will reach the Island and the game will end. Your score will be added to the high score list if it is high enough. From there, you can play again by pressing any key. You will be redirected to the menu to customize your options again. ---------------------------------------CREDITS -------------------------------------- --TUTORIAL ON EASING FROM HERE: https://processing.org/examples/easing.html --PLANE SOUND BY: Mike Koenig, http://soundbible.com/1305-Cargo-Plane-Cabin-Ambiance.html Title: Cargo Plane Cabin Ambiance Uploaded: 01.11.10 | License: Attribution 3.0 | Recorded by Mike Koenig --EXPLOSION SOUND BY: Mike Koenig, http://soundbible.com/538-Blast.html Title: Blast Uploaded: 06.09.09 | License: Attribution 3.0 | Recorded by Mike Koenig | *used with an Attribution 3.0 license --TUTORIAL ON SAVING HIGH SCORES FROM HERE: https://forum.processing.org/two/ discussion/19719/saving-a-highscore --FREEWARE FONTS: *"Startled" font by Gaunt Fonts at http://www.fontspace.com/gaut-fonts/startling- font *"Langdon" Font by xlntelecom at https://www.fontsquirrel.com/fonts/langdon --MUSIC generated with Apple GarageBand and Apple Loops --IMAGES created using Adobe Illustrator and Adobe Photoshop
A completely browser-based, HTML5 (WebGL) First-Person Shooter game. Originally built for AngelHack 2012 in 24 hours.
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Some thing interesting about web. New door for the world.
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Open source projects and samples from Microsoft.
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