Comments (1)
int textures in godot seem to have issues, this might be a workaround though: godotengine/godot#57841 (comment)
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Related Issues (20)
- improve prior sensor UX HOT 2
- notification area for info, warnings and errors HOT 1
- rename layout sensors to markers
- Set-facing tracks HOT 2
- [Bug] Program stops if alive_data acknowledge fails only once HOT 19
- smart_train.py running out of route HOT 2
- Chroma threshold considerations
- [Bug] manually flipping switch in random targets mode misleads virtual train
- [Feature] dump color data after unexpected marker HOT 2
- [Bug] marker detection reliability issues HOT 2
- [Feature] automatic crossing motors HOT 3
- [Bug] redownload is not triggered when only io_hub module changes
- layout controller port reassignment not working
- keep a number of ble-server logs
- ble-server log paths not setup correctly when server manually connected HOT 9
- [Feature] proper semver for layout file versions
- [Bug] disconnecting hubs does not turn off control devices
- [Feature] multiple motors/hubs per train HOT 3
- [Bug] hubs turning off while connected crashes BLEServer HOT 2
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