![Beautiful animation](docs/animation.gif)
Beautiful and responsive progress bars with animated SVG paths. [Use built-in shapes](#api) or [create your own paths](#pathpath-options).
See demo page for examples.
ProgressBar.js is lightweight, MIT licensed and supports all major browsers including IE9+.
You can install it with Bower:
bower install progressbar.js
Or just by including dist/progressbar.js or dist/progressbar.min.js from latest tag to your project.
Progress bars are just regular SVG paths. Read Jake Archibald's blog post to see how the path drawing works under the hood.
ProgressBar.js uses shifty tweening library to animate path drawing. So in other words, animation is done with JavaScript using requestAnimationFrame. Animating with JS gives more control over the animation and is supported across major browsers. IE does not support animating SVG properties.
Functions use node-style callback convention. Callback function is always the last given parameter.
All built-in shapes except Line are drawn on 100x100 SVG canvas and the shape is fitted exactly to the canvas. Line is drawn on 100-width canvas and height depends on the stroke width.
Line shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Line('#container', {
strokeWidth: 2
});
To make line resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn" }
Animates drawing of line.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut" }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Circle shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Circle('#container', {
strokeWidth: 2
});
To make circle resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Fill color for the shape. If null, no fill. // Default: null fill: "rgba(0, 0, 0, 0.5)", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn" }
Animates drawing of circle.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut" }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Square shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Square('#container', {
strokeWidth: 2
});
To make square resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Fill color for the shape. If null, no fill. // Default: null fill: "rgba(0, 0, 0, 0.5)", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut" }
Animates drawing of square.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeInOut" }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Custom shaped progress bar. You can create arbitrary shaped progress bars by passing a SVG path created with e.g. Adobe Illustrator. It's on caller's responsibility to append SVG to DOM.
Example
Assuming there was SVG object with heart shaped path in HTML
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" x="0px" y="0px" viewBox="0 0 100 100">
<path fill-opacity="0" stroke-width="0.5" stroke="#f4f4f4" d="M81.495,13.923c-11.368-5.261-26.234-0.311-31.489,11.032C44.74,13.612,29.879,8.657,18.511,13.923 C6.402,19.539,0.613,33.883,10.175,50.804c6.792,12.04,18.826,21.111,39.831,37.379c20.993-16.268,33.033-25.344,39.819-37.379 C99.387,33.883,93.598,19.539,81.495,13.923z"/>
<path id="heart-path" fill-opacity="0" stroke-width="0.6" stroke="#555" d="M81.495,13.923c-11.368-5.261-26.234-0.311-31.489,11.032C44.74,13.612,29.879,8.657,18.511,13.923 C6.402,19.539,0.613,33.883,10.175,50.804c6.792,12.04,18.826,21.111,39.831,37.379c20.993-16.268,33.033-25.344,39.819-37.379 C99.387,33.883,93.598,19.539,81.495,13.923z"/>
</svg>
Initialization would be this easy
var svgPath = document.getElementById("heart-path");
var path = new ProgressBar.Path(svgPath, {
duration: 300
});
Working with embedded SVG
If the SVG was not inline in the HTML but instead in, say, an <object>
tag, we'd have to take extra steps to wait until it has loaded and then access it differently since it's in a separate DOM tree. Given e.g.:
<object id="heart" type="image/svg+xml" data="heart.svg">No SVG support :(</object>
we could do
var heart = document.getElementById('heart');
heart.addEventListener('load', function () {
var path = new ProgressBar.Path(heartObject.contentDocument.querySelector('#heart-path'), {
duration: 300
});
Parameters
-
path
SVG Path object. For example$('svg > path:first-child')[0]
. -
options
Animation options.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn" }
Animates drawing of path.
Example
path.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut" }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Set progress instantly without animation. Clears all transitions for path.
Easing functions provided with shifty are supported.
A few basic easing options:
"linear"
"easeIn"
"easeOut"
"easeInOut"