Comments (3)
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A tile is a tuple of layouts. If you divide with a shape, that is equivalent to dividing with a tile of trivial layouts (layouts who have the same shape, and left major compact strides). This is what make_tile()
does if the inputs to it are just integers or shapes, it promotes them to trivial layouts by mode. Therefore, In your case, make_tile()
is identical to using make shape.
As for make_shape(1, VPT)
being slower than make_shape(Int<1>{}, Int<VPT>{})
, yes, if you use dynamic integer types there, it can lead to inefficient code generation than using integral constants.
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@ZhangZhiPku have you resolved your issue?
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