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amish25 avatar amish25 commented on July 22, 2024 1

Did you alter the cameras FoV from 90deg?

Yes.
Its upto you whic camera you are using for detection and pose estimation

I tried this morning using a FoV range from 90 to 120 and just place a basic cone StaticMeshActor.
Again, I get the wrong bounding box value. If I'm using a mesh inbuilt to Unreal, the issue cannot be with importing meshes with different units?

image

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amish25 avatar amish25 commented on July 22, 2024

I am also facing a similar issue, some bounding boxes seem to be correct however others are wrong. Unsure what is causing this?

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smitheric95 avatar smitheric95 commented on July 22, 2024

I faced this issue a few months ago. My solution was to re-create my static mesh and re-import it into Unreal Engine.

See: #18 (comment)

This might not fix the underlying bug but it might be a quick fix.

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amish25 avatar amish25 commented on July 22, 2024

Hmm interesting. I've just clicked the 'Use Explicit Camera Intrinsic' option under SceneCapturer_Simple and now all the bounding boxes align perfectly. I'm assuming the issue is something to do with the latency between the camera changing its FOV and the calculation of the bounding boxes of the meshes in the image? Did you have this option turned on or off?

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smitheric95 avatar smitheric95 commented on July 22, 2024

I have Use Explicit Camera Intrinsic turned on.

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avinashsen707 avatar avinashsen707 commented on July 22, 2024

I solved this issue from the 3D cad modeling part itself.
While i made my static mesh , i followed same dimensions.
The even when i imported it in Blender.
I scaled dimension to match my objects real world dimension in centimeters cm.

UE4 unit values are in cm. So kindly requesting you all to follow in cms.

Then the problem will be solved.

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amish25 avatar amish25 commented on July 22, 2024

I solved this issue from the 3D cad modeling part itself.
While i made my static mesh , i followed same dimensions.
The even when i imported it in Blender.
I scaled dimension to match my objects real world dimension in centimeters cm.

UE4 unit values are in cm. So kindly requesting you all to follow in cms.

Then the problem will be solved.

When you imported into UE4, did you keep the scaling at 1.0?

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avinashsen707 avatar avinashsen707 commented on July 22, 2024

Yes.
Inorder to keep the scaling in 1.0 in UE4; initially from the blender itself you have to keep the dimensions and units in cm.

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amish25 avatar amish25 commented on July 22, 2024

Did you alter the cameras FoV from 90deg?

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avinashsen707 avatar avinashsen707 commented on July 22, 2024

Did you alter the cameras FoV from 90deg?

Yes.
Its upto you whic camera you are using for detection and pose estimation

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hanlinniu avatar hanlinniu commented on July 22, 2024

Hi guys, would it be possible for you to send this repository to me through dropbox or google drive? Now the github lfs of this repository no longer work, I cannot git clone the files anymore....

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