Comments (3)
This is just the material assigned to the underlying kinematic actor. This is mostly here because the SDK expects a material for a shape, but this is indeed not used by the CCT module, as least for the behavior of characters.
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@PierreTerdiman maybe it was used when CCT does not move? e.g. when another CCT collide with this no-moving CCT? Because only CCT's move method take a PxControllerFilters parameter
from physx.
CCTs are kinematic so this wouldn't be used either when CCTs collide. However I think you're right that the material parameters will be used when e.g. a dynamic rigid body collides with a non-moving CCT. In this case the material's parameters will affect the behavior of that rigid body.
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