Comments (4)
Looking a bit deeper here, it seems that this may be intentional. In the Experiment::onInit()
we set the m_app->presentationState
to PresentationState::initial
which seems to just wait for a click to move on to the next state...
from fpsci.
Yes, this was an intentional design decision. The text that appears prior to the first target is meant to instruct you how to being the experiment. If it's unclear we should fix that text. If the text blends in too much, maybe we should change the colors.
from fpsci.
This makes sense, I strongly suggest we move away from the current text which is
Aim at the target and shoot!
considering it does not prompt the user to click to spawn the first target. Perhaps we should elaborate a bit to something like:
Click to spawn the first target, then aim at the target and shoot!
The biggest thing is that it is clear what the user needs to do to advance the state into spawning the first dummy target.
from fpsci.
Since this seems to be more related to how we communicate how to play to the user I am going to close this issue in favor of another issue regarding documenting player instructions.
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Related Issues (20)
- Switch DB from text references to rowID foreign key references
- Performance hitch early in runtime HOT 3
- `allSessionsCompleteFeedback` doesn't work at startup if all sessions are complete HOT 1
- Issue with `'` character in experiment configuration
- Entry-style Question Problems
- Problem with experiment level parameter 'closeOnComplete.'
- Support for stopping motion/blanking display outside of trial/during feedback HOT 1
- Staircase Stimulus HOT 3
- Trial-level Configuration HOT 7
- Log scoring to database HOT 2
- Decals on preview targets HOT 1
- getenv("USERNAME") failures in some cases HOT 2
- Small Targets may not be hittable
- Test `weightByCount` behavior of imbalanced tasks and update documentation
- Setting `audioEnable` to false in startup config causes a crash
- Offscreen target indicator(s)
- Interaction of user menu and questions HOT 1
- Question response changes depending on answer method HOT 1
- Incorrect reference position when `clickToStart` is `false`
- `showReferenceTarget = false` appears to be broken
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