Comments (6)
Ability to record real-time player actions based on a displacement or a time-based interval is now supported.
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There has been a good deal of progress on the initially opened items, so I'm adding an update post here to track this.
Original Items to Implement
- Record realtime/time-scaled player motion
- Load existing target waypoints to edit/create new paths from
- Preview a designed path using a requested target model
only supports dummy model for now - Alter the position of individual waypoints on a path
should agree on a control scheme - Edit the list of waypoints along with their timing in a GUI element
- Create bounding boxes for random target motion
- Visualize the time between waypoints
deprioritized
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Currently the height offset is visual only, perhaps we should do this the other way around. Let the player place waypoints at a height offset then change their height in-game to preview?
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I'm currently debating between three options for approaches to implementing editing individual waypoints:
- Allow text-based editing of the coordinate locations from the GUI menu
Click and type to edit - Allow keyboard-based editing of a (selected) point using dedicated keys for moving keyframes
Click and hold keyboard buttons to edit - Allow mouse/keyboard-based editing of waypoints in a rotation/translation decoupled approach
Click and WASD move/drag using typical FPS controls
All 3 of the approaches outlined above could be implemented simultaneously, but it would be good to have a priority for what needs to be done first.
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Currently keyboard-based axis aligned manipulation of waypoints is supported. If we'd like to support options (1) or (3) from above let me know. Otherwise I consider this development "complete" for now.
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Since there hasn't been a request for more features I'm closing this for now.
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Related Issues (20)
- Performance hitch early in runtime HOT 3
- `allSessionsCompleteFeedback` doesn't work at startup if all sessions are complete HOT 1
- Issue with `'` character in experiment configuration
- Entry-style Question Problems
- Problem with experiment level parameter 'closeOnComplete.'
- Support for stopping motion/blanking display outside of trial/during feedback HOT 1
- Staircase Stimulus HOT 3
- Trial-level Configuration HOT 7
- Log scoring to database HOT 2
- Decals on preview targets HOT 1
- getenv("USERNAME") failures in some cases HOT 2
- Small Targets may not be hittable
- Test `weightByCount` behavior of imbalanced tasks and update documentation
- Setting `audioEnable` to false in startup config causes a crash
- Offscreen target indicator(s)
- Interaction of user menu and questions HOT 1
- Question response changes depending on answer method HOT 1
- Incorrect reference position when `clickToStart` is `false`
- `showReferenceTarget = false` appears to be broken
- Unexpected behavior in source vs release when using "ShowReferenceTarget". HOT 1
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