Comments (4)
I assume much of the orbit-based work done in the previous target's onSimulation()
will not be very useful here. I'll likely move towards a simple if/else
approach for the destSpace
field. Correct me if I'm wrong here.
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Current reflection seems to flip the sign of velocity in every direction. This makes target oscillate between two surfaces where reflection happened. Could we make reflection behavior like a mirror reflection? i.e. only flip the velocity component aligned with the normal of the reflection surface.
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If this works correctly for the FlyingEntity
I can easily do the same for the JumpingEntity
, just let me know. Though I suspect this merits a larger discussion.
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This issue is considered addressed. If we want to move the "bounce" behavior over to JumpingEntity
in world
space targets I'll create another issues.
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Related Issues (20)
- Switch DB from text references to rowID foreign key references
- Performance hitch early in runtime HOT 3
- `allSessionsCompleteFeedback` doesn't work at startup if all sessions are complete HOT 1
- Issue with `'` character in experiment configuration
- Entry-style Question Problems
- Problem with experiment level parameter 'closeOnComplete.'
- Support for stopping motion/blanking display outside of trial/during feedback HOT 1
- Staircase Stimulus HOT 3
- Trial-level Configuration HOT 7
- Log scoring to database HOT 2
- Decals on preview targets HOT 1
- getenv("USERNAME") failures in some cases HOT 2
- Small Targets may not be hittable
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- Setting `audioEnable` to false in startup config causes a crash
- Offscreen target indicator(s)
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- Question response changes depending on answer method HOT 1
- Incorrect reference position when `clickToStart` is `false`
- `showReferenceTarget = false` appears to be broken
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