Comments (3)
As of a recent commit a muzzleOffset
parameter (Vector3
) has been added to the weapon configuration. This allows the user to better align the bullet starting position with the weapon's "barrel".
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The higher-level issue here is related to the aimPoint
variable being modified in the hit condition (closestIndex >= 0
) in App.cpp. Since this aimPoint
isn't reused after being set we can just remove it for now to "remove" this bug. Let me know if this is an issue.
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A recent commit removes this reassignment of aimPoint
. The bullet now propagates the same way regardless of hit condition.
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Related Issues (20)
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