Comments (1)
It depends on how you think of the coordinate (0,0) in pixel space. This code treats (0,0) as the center of the first pixel, and jitters in the range [-0.5, 0.5]. As far as I can tell this is pretty harmless unless there is other code in the sample that interprets (0,0) as the corner of the first pixel.
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Related Issues (16)
- Didn't work when using VS2019. HOT 4
- adapt advanced samples to optix 7.0 HOT 1
- Xcursor.h not found but X11_Xcursor_INCLUDE_PATH is set correctly
- How can I debug the .cu files HOT 6
- PTX error: File not found HOT 1
- Could NOT find DevIL (missing: IL_LIBRARIES ILU_LIBRARIES IL_INCLUDE_DIR) HOT 3
- MSB8066 Error HOT 5
- OIT HOT 4
- Frame count bug in ProgressivePhotonMap HOT 1
- Warning about DevIL HOT 3
- OptiX Error: Unknown error HOT 1
- Chnaging the number of particles HOT 2
- Builds fine on VS2015, but not VS2017 nor VS2019 HOT 6
- glTexImage2D->glTexSubImage2D?? HOT 1
- KDtree algorithm in photon map HOT 1
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