simple tiles game created in 24hr
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add rewards purchaseable with points
- gamemode: request: game requests a certain tile, gotta merge it and drop it into the "turn in" bit (new UI)
- gamemode: timed. new tiles go away after x second and dont get refilled. if source tiles all go away, you lose. playing a tile into a droppable:not(self) refills source
- gamemode: endless. always make sure the spawning tile can do a match
- gamemode: batched. do not refill source until al source tiles have been used
- add disco ball if fast enough streaks, add screen shake on successful merge, add screen sparks/fetti on successful merge, scale with streak
- [?] green dropzones be random different colors every time
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check cookies? localstorage? for settings
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quicklink to make new issue in-game
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quicklink to repository in-game
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allow 1 2 3 + mouse hover for input (no click)
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[>] convert partices to tsparticles
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[!] replace jqueryUI draggables with draggable.js (by shopify)
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make tile content non-selectable with cursor
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limit number on card if 16k or greater
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setting - hide hints
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comma-separated points score
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setting - dark mode
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settings panel (use #target for opening sidebar or something)
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confetti
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scale confetti to card content
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touch UI
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desktop friendly
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[-] analytics
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[-] landscape mode