Comments (2)
(these lua files and sheet got exported using trial version of texturepacker with sucks)
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Here, try the code block at the very bottom.
Remember though, if 'trimmed' is not checked, remove these lines.
sourceX = {{spriteSourceSize.x}},
sourceY = {{spriteSourceSize.y}},
sourceWidth = {{spriteSourceSize.w}},
sourceHeight = {{spriteSourceSize.h}},
I cannot get...
{{#trimmed}}
"data in here"
{{/trimmed}}
...to act as "logic" though it is checked if true or false. :(
These lines are just here to produce the names. I cannot get any index numbers to print to save my life.
I guess that data is not passed in the "rects" prop. :( But they can be adjusted after all data is printed.
SheetInfo.frameIndex =
{
{{#rects}}
["{{name}}"] = 1,
{{/rects}}
}
If trim is checked then leave as is. Also, don't forget the check the box "Remove file ext".
Actual code to use in the "custom" export format window.
local SheetInfo = {}
SheetInfo.sheet =
{
frames = {
{{#rects}}
{
-- {{{name}}}
sourceX = {{spriteSourceSize.x}},
sourceY = {{spriteSourceSize.y}},
sourceWidth = {{spriteSourceSize.w}},
sourceHeight = {{spriteSourceSize.h}},
x = {{frame.x}},
y = {{frame.y}},
width = {{frame.w}},
height = {{frame.h}},
},
{{/rects}}
},
sheetContentWidth = {{config.imageWidth}},
sheetContentHeight = {{config.imageHeight}}
}
SheetInfo.frameIndex =
{
{{#rects}}
["{{name}}"] = 1,
{{/rects}}
}
function SheetInfo:getSheet()
return self.sheet;
end
function SheetInfo:getFrameIndex(name)
return self.frameIndex[name];
end
return SheetInfo
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