Comments (1)
You need to find a way to convert it into bytes and send it. Or just send it as string separated by commas e.g. "0.1,3.2,-4.9".
This is beyond the scope of this repository. You can study how to send bytes using ZeroMQ and how to convert vector3 to bytes.
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Related Issues (20)
- Python to Unity HOT 5
- There were some problems when I opened your project in Unity3D HOT 5
- Can this be used for communication between 2 pc? HOT 3
- Trying to understand the reason for using both threading and non-blocking TryReceiveFrameString HOT 3
- 'Lazy Pirate' Reliability pattern HOT 1
- Sending message based on button press HOT 4
- Sending Frames from Unity to Python HOT 6
- server.py stuck on thread HOT 9
- Sending Images from Unity to Python HOT 2
- How to extract messages from RunAbleThread to monobehaviour? HOT 1
- Client just stops receiving stuff after ~30 seconds HOT 2
- I've written nice article based on your code
- Unity-Python communication (the python client is running in the browser) HOT 2
- Can be used for communication web browser and local machine? HOT 11
- Can it send different info to different clients? HOT 6
- About send pictures HOT 1
- about broadcast message HOT 2
- connect SUMO to Unity3D HOT 1
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