Comments (1)
This issue fixed by 7ec96b9.
gamemanager.p_powerPacman() now runs regardless of whether pacman is already powered; this appears to be safe.
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Related Issues (9)
- Enemies get stuck on walls at some move speeds HOT 2
- Player soemtimes doens't reset to spawn position after death HOT 4
- Inexplicable sprite transparency HOT 1
- Enemies sometimes fail to respawn HOT 1
- Text from obj_logic_screenwriter appears above scanlines HOT 1
- Move enemy functions from Create to scripts
- Player continues animating when walking in to wall
- Move functions from create to scripts HOT 1
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