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Name: Ömer Köse
Type: User
Bio: Core Graphics Engineer at Esri & TUM MSc Informatics
Name: Ömer Köse
Type: User
Bio: Core Graphics Engineer at Esri & TUM MSc Informatics
This is the 2'nd homework of CENG789 Digital Geometry Processing. The homework is about subdivisions. I have applied 4-to-1, sqrt(3)-1 Subdivision, and Phong Tesellation (Subdivision). I have used Geometry Central for Geometry Processing and Polyscope for Visualization.
This is the first homework of CENG789 Digital Geometry Processing. The homework is about Geodesic Distances and sampling. I have applied Dijkstra's algorithm on meshes to find shortest geodesic distances using different data structures and applied Farthest Point Sampling and Symmetric Point Sampling mentioned in the paper Mobius Transformation for Global Intrinsic Symmetry Analysis. I have used Geometry Central for Geometry Processing and Polyscope for Visualization.
I have implemented the paper "The Heat Method for Distance Computation" on triangle meshes.
This is a game engine where I learn Vulkan and coding a full fledged game engine following the Kohi Game Engine series by Travis Vroman at https://kohiengine.com/. Initially, it only consists of Vulkan backend but in the future it can support other APIs too.
Learning OpenGL following the tutorials from: https://learnopengl.com
My ongoing procedural fantasies. I will keep developing it as long as I have the enough energy.
Ray Marching SDFs in GLSL
I have written a software rasterizer following the wiki: https://github.com/ssloy/tinyrenderer/wiki
Learning Vulkan from VulkanGuide
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