Comments (4)
https://github.com/OneLoneCoder/olcPixelGameEngine/wiki/Compiling-on-Windows-with-Other-Compilers
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were you able to fix?
from javidx9.
Hi Imran,
The recommended approach is to use the newer olcPixelGameEngine - its almost identical but works cross platform and is generally better, has documentation and is maintained.
That said, you might still not have any luck with netbeans unless your compiler is really up to date, supporting C++17 at least.
from javidx9.
dear @OneLoneCoder , thanks for the reply, actually I am attempting to setup things on CodeBlocks using MinGW GNU GCC on Windows 10, as VS 2019 is 4G+.
That said, I am actually more interested in the Video series related to Mathematics behind 3D rendering where ConsoleGameEngine is used to draw. I also searched around the blog but could not find my way through. Anyway a big thumbs up for the fabulous content.
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Related Issues (20)
- Non-circular Spline - looks strange or I don't get it :)
- ERROR: SCREEN Height / Font Height Too Big
- olcConsoleGameEngine.h - ERROR: Screen Height / Font Height Too Big
- Unhandled exception thrown: write access violation. this->m_bufScreen was 0x1110112. HOT 2
- Video
- Should reset dw1_step to zero here too.
- OneLoneCoder_olcEngine3D_Part3.cpp line 330 can be deleted
- 3D Graphics Engine Part #3. Clip against the frustum
- onUserSoundSample bug at 127 seconds after start HOT 2
- Not an issue but a request. Hidden line removal
- Small bug with Perlin-like noise generator HOT 1
- 3d console game engine does not display properly in Windows Terminal HOT 3
- Out of bounds? HOT 1
- Missing assets from multiple videos HOT 1
- Shame on David for boasting about his stupidity. HOT 3
- RPG_Main.cpp(55,24): error C2440: '=': cannot convert from 'OneLoneCoder_RPG *' to 'RPG_Engine *' HOT 2
- DDA vMapCheck truncation only works in positive axis
- Operator Precedence problem in Shunting Yard Algo HOT 1
- 3D Engine code appears to be broken HOT 1
- 3D Engine cast to pointer from integer of different size
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