Comments (1)
Fair enough, I expect people who use this software to keep their software open, and make it visible where they got it from. Users can do whatever they want - I can't police that, but if they use or publish derivative code in a public way, without the source material being accessible, visible and acknowledged, then right now that is unacceptable.
Whereas I understand your point about the accessibility of the text, ignorance of the facts as they stand is not an excuse, and the software is clearly labelled GPLv3.
The recent event was not a mistake or misunderstanding on behalf of that individual, it was outright plain and simple plagiarism, even down to the typos and indentation, after which the individual proceeded to proclaim the source as their own on several public platforms.
But I am grateful for your insight - I will now tighten up the description to make sure there is no ambiguity that the olcConsoleGameEngine is, at this moment, GPLv3.
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Related Issues (20)
- olcConsoleGameEngine.h does not display correctly HOT 3
- olcCosoleEngine doesn't work with linux HOT 7
- Non-circular Spline - looks strange or I don't get it :)
- ERROR: SCREEN Height / Font Height Too Big
- olcConsoleGameEngine.h - ERROR: Screen Height / Font Height Too Big
- Unhandled exception thrown: write access violation. this->m_bufScreen was 0x1110112. HOT 2
- Video
- Should reset dw1_step to zero here too.
- OneLoneCoder_olcEngine3D_Part3.cpp line 330 can be deleted
- 3D Graphics Engine Part #3. Clip against the frustum
- onUserSoundSample bug at 127 seconds after start HOT 2
- Not an issue but a request. Hidden line removal
- Small bug with Perlin-like noise generator HOT 1
- 3d console game engine does not display properly in Windows Terminal HOT 3
- Out of bounds? HOT 1
- Missing assets from multiple videos HOT 1
- Shame on David for boasting about his stupidity. HOT 3
- RPG_Main.cpp(55,24): error C2440: '=': cannot convert from 'OneLoneCoder_RPG *' to 'RPG_Engine *' HOT 2
- DDA vMapCheck truncation only works in positive axis
- Operator Precedence problem in Shunting Yard Algo HOT 1
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