Comments (3)
I have the exactly same problem. When running any interactive.py scenario, the rendering window is there, but the circles (objects) in that window is not moving, although log is still running in the console.
from multiagent-particle-envs.
Have you solved the problem?Can you tell me how do I change the landmark from stationary to random walk?
from multiagent-particle-envs.
One way to find out might be to trace through the code and paying attention to the agent.movable property. It exists in a couple of the envs. Then trace through and see how the entity is moved. An entity is not dissimilar to an agent as defined in core.py
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Related Issues (20)
- raise NotImplementedError
- FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\Jarvis\\Desktop\\r-maac-main\\multiagent\\scenarios\\spread_collect.py'
- This code base is no longer maintained HOT 3
- the code about good_agents & adversaries at simple_tag.py
- What is the input form of the action in the‘simple_reference’? HOT 2
- If want to change the scenario from simple to other, how should I do? HOT 1
- Centralized learning-decentralized execution clarification (engineering perspective)
- how to restore the game process after so many times of episodes?
- Turn the environment into 3D HOT 2
- Questions about agent`s state information in MADDPG HOT 1
- Running timeout!
- cant run different scenarios except simply.py HOT 1
- NN code
- Use the checkpoint file to continue training
- How to delete a landmark when training HOT 1
- Index error: list index out of range
- Questions about simple_spread agent actions
- Add image as background
- RuntimeWarning: invalid value encountered in logaddexp
- Wrong reward in simple speaker listener HOT 1
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