Comments (6)
What message exactly are you seeing?
I don't think building requires vanilla...
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Doing a CMake build does require a CD image, but IIRC it's only used for data extraction. Then again, building binaries without the data does not make much sense, since the data format might change often.
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IIRC, the current build system was built with the assumption that you're building the binary for immediate use, and it extracts and processes/corrects some of the original data to some extent for this purpose.
Most likely, the build process will be refined in time, and the data extraction/correction will be done on the application first execution.
But until then, the focus is on implementing the game mechanics and proper interactions.
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CMake Error at CMakeLists.txt:36 (message):
CD_PATH "/home/ringo/code/OpenApoc/data/cd.iso" points at non-existant file
-- Configuring incomplete, errors occurred!
See also "/home/ringo/code/OpenApoc/build/CMakeFiles/CMakeOutput.log".
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@sfalexrog it depends on what person, who builds, needs.
I understand that it is the lowest priority request, but it would be great if anyone can build it without having an original cd on the build machine.
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@killermosi ok, I got it.
I feel satisfied, thank you guys for your answers.
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Related Issues (20)
- brainsucker pods not being deleted from bioequipment HOT 1
- Base selection doesn't update properly when selecting another base via tab view
- Character sheet claims I have done 2 missions despite only having done my first mission HOT 6
- Agents wont ready/aim their weapons when right-clicking on an enemy unit after selecting equipped weapon
- changing base to expansion causes new shipment when changing base with pending transaction on main base
- Buying and selling in OpenApoc is reversed compared to original HOT 2
- Shooting through doorways is sometimes impossible
- OpenApoc differs vehicle numbering from Original Game, there should be an optional feature to mimic OG where possible HOT 8
- Dead Chrysalis has one square of missing texture HOT 3
- X-COM icons and portrait of agents disappear when two message toggles overlap HOT 2
- Hovering mouse cursor over Buy/Sell button does not display a tooltip prompt HOT 2
- The Hoverbike and Blazer Turbo Bike have lower Top Speeds than in OG HOT 9
- Items disappear when sold out or not in stock and the slider refuses to go all the way down HOT 5
- [Cityscape] Vehicle icon do not appear in the 'Hostile vehicles tab' if you left-click a non-hostile vehicle HOT 2
- Tiles over fallen enemies sometimes say "blocked," but are not
- If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player HOT 4
- Crashed UFO gets stuck under bridge, becomes non-recoverable
- Capturing Live Aliens in a Base Attack Mission will come up as 0 in the [DEBRIEFING] HOT 2
- Tooltip not showing rank of Agent/Soldier when hovering mouse cursor on insignia HOT 1
- Lines showing vehicle destination only appear after vehicle begins moving
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