Comments (2)
I see this is 2 years old so not sure if it's still relevant, but I changed mass with setMassData and it behaved as expected (i.e. impulse applied caused slower acceleration).
Gravity shouldn't be affected by mass as it accelerates everything at the same rate regardless of mass.
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@JoeCreates Thanks for the feedback, here 😄
Let me know if you guys think we have a bug in the port, or there are ways we can improve it 😄
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Related Issues (18)
- Default value of B2Mat22 is probably wrong HOT 1
- Needed fix for benchmark HOT 2
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