Comments (2)
The generated HXML is supposed to be compatible with code completion, but it should not be used in place of "lime build", etc... for example, Haxe will not embed and copy all assets, or perform other necessary steps on most platforms :)
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openfl update should have done that, right? In any event, it looks like the problem was resolved. Thanks!
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Related Issues (20)
- Bug: SimpleOpenGLView HOT 4
- lime samples showing for openfl HOT 3
- All the examples running on iOS 7.1 that use images are either crashing or showing black screens HOT 3
- Custom fonts example doesn't work on HTML5 HOT 2
- SimpleOpenGLView: silent crash on neko HOT 1
- HerokuShaders only shows the first fragment shader, black screen afterwards HOT 3
- Won't work with Openfl 2.1 HOT 1
- Class not found : UInt HOT 1
- Add basic install instructions to README.md for convenience.
- "layout" is not listed as a dependency in haxelib.json HOT 3
- BunnyMark memory leak? HOT 2
- DrawingShapes: Could not find asset path "Assets"
- CreatingCustomEvents: Could not find asset path "Assets"
- OpenGLView is not initialised on HerokuShaders for html5
- SimpleOpenGLView sample -- "Invalid constructor arguments for Float32Array" HOT 3
- [C#] After pausing sound, I can't click background anymore in PlayingSound example on cs
- HTML5 BunnyMark blank screen
- Update "AddingDOMElements" sample for DOMElement
- Can we run live/hot reload dev mode for HTML5 ? HOT 4
- Running Samples HOT 2
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