Comments (6)
Agreed on most all cases. Enchantment is in there because it prevents the need for an extraneous boon pertaining to "mind shielding" - you simply raise the target's Resolve
defense. And the spell "Mind Blank" is in this boon as well, where you apply Resistance PL7 -> Enchantment.
I've made the change to PL 5 = +10 defense - good call
I've also stricken Psychic
from the record
Before, when I wrote this, Creation
was not a thing usable as divine energy for damage, but that is now changed. So I'm removing good / evil from the list in favor of Creation / Entropy.
from core-rules.
I got ya on Enchantment now. That being said, should we make the text for PL 7 say "immune to attacks" instead of "damage" or something like that. Because otherwise, PL 7 isn't doing anything for Enchantment attacks.
from core-rules.
need to add Illusion
to that list as well.
from core-rules.
Sorry if I wasn't clear here. Yes, "immune to attacks" sounds good.
from core-rules.
@istabosz I've been giving this some thought since my playtest yesterday where this boon finally got use. Raising a defense score by 10 is INSANE. Granted you can disrupt the person maintaining the boon, but it's not actually that easy to achieve disruption right now, since even stunning still allows you to maintain focus on a boon if you choose. Only using the Incapacitated
bane against the invoker of the boon guarantees the cancelation of this boon.
Also, immunity to damage is INSANE, and while 7th level is pretty high, I would think that should be placed quite firmly at the very top of the curve.
I'm thinking maybe we should do something more like:
PL 3 = +3 defense
PL 5 = +6 defense
PL 7 = +9 defense
PL 9 = Immune to damage
from core-rules.
That sounds good to me. I'll make the changes
from core-rules.
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from core-rules.