Comments (3)
It looks like your driver isnt exposing GL_ARB_fragment_shader. Try Cg with nvidia? (you'll need to install nvidia-cg-toolkit)
from openra.
Nope, tried that.
Also tried installing the latest toolkit as well with no joy.
from openra.
The OpenRA GL renderer has been fixed lately. Also try updating your kernel / graphics drivers. Issue might be there. Reopen if this is not not fixed and you think this is OpenRA related.
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Related Issues (20)
- Desync related to Hovers HOT 2
- Huge pathfinding cost when unit stand on immobile terrain needs to move to attack HOT 2
- Cannot AddInfluence until previous influence is removed with RemoveInfluence HOT 4
- ValidRelationships on Captures Trait is broken HOT 2
- Carryall spawned as starting units or via script are not flying Idle HOT 3
- Map is not visible in Official maps inspector if map with same name is also in Custom maps folder. HOT 6
- Using Ctrl+ Rally point didnt set building as Primary
- If you add Player starting point in editor, icons and colors broke HOT 1
- Actor names are not translated on the new Editor Selection UI.
- [TS] Aircraft units stays over enemy Buildings / Units and doesnt do anything when they attacl for seconds. HOT 6
- Support packing maps to .oramap using third-party software HOT 3
- OpenRA.Utility: --import-[MOD]-map: ignores map predefined Playereferences. HOT 1
- Random crash related to HierarchicalPathFinder HOT 4
- Units can move over pre-placed aircraft on the ground HOT 1
- "GrantExternalConditionWarhead" should consider hitshape instead of center of actor
- Easier disabling of (OpenRA-)server-based multiplayer code HOT 2
- Scroll bug when chat is opened
- OpenSA crashed shortly after start HOT 1
- Symlinks from configure script point to 32bit libraries if both, 32bit and 64bit libraries are installed
- Dump sequence sheets utility command doesn't extract all of the artwork
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