Comments (5)
Why are you not having the hostile things owned by Creeps?
from openra.
These aren't custom maps, they are maps in the release.
no-fly-zone.oramap, for example, has the following in its map.yaml:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Race: allies
Enemies: Multi0,Multi1,Multi2,Multi3
That "Enemies" attribute puts the "Neutral" player as a hostile player to all multiplayers, but is also the owner of the world.
from openra.
Ok, ill fix that one. Those actors should be owned by creeps if they should
be hostile; too much else depends on neutral being neutral.
from openra.
Ok, cool, that sounds good to me.
from openra.
The broken map is gone. I think we're done on this bug now; reopen if there are further issues.
from openra.
Related Issues (20)
- INotifyCenterPositionChanged.CenterPositionChanged pass previous pos and layer HOT 1
- Portable Install on macOS HOT 1
- Unable to install Red Alert from The First Decade DVD HOT 1
- Game partially freezes when in map editor you press the play button, and then exit map editor
- Desync related to Hovers HOT 2
- Huge pathfinding cost when unit stand on immobile terrain needs to move to attack HOT 2
- Cannot AddInfluence until previous influence is removed with RemoveInfluence HOT 4
- ValidRelationships on Captures Trait is broken HOT 2
- Carryall spawned as starting units or via script are not flying Idle HOT 3
- Map is not visible in Official maps inspector if map with same name is also in Custom maps folder. HOT 6
- Using Ctrl+ Rally point didnt set building as Primary
- If you add Player starting point in editor, icons and colors broke HOT 1
- Actor names are not translated on the new Editor Selection UI.
- [TS] Aircraft units stays over enemy Buildings / Units and doesnt do anything when they attacl for seconds. HOT 6
- Support packing maps to .oramap using third-party software HOT 3
- OpenRA.Utility: --import-[MOD]-map: ignores map predefined Playereferences. HOT 1
- Random crash related to HierarchicalPathFinder HOT 4
- Units can move over pre-placed aircraft on the ground HOT 1
- "GrantExternalConditionWarhead" should consider hitshape instead of center of actor
- Easier disabling of (OpenRA-)server-based multiplayer code HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openra.