Comments (8)
$OUTDIR$ {PACKAGING_WINDOWS_LAUNCHER_NAME}.exe
That probably wants to be wrapped in quotes.
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we should also include a comment in mod.config recommending modders to not use spaces in PACKAGING_WINDOWS_LAUNCHER_NAME
. Even if we technically allow it, it is bad practice to have spaces in exe names.
from openramodsdk.
That fixed NSIS error! (removed spaces from name).
Still, I'm not sure where mod.yaml.tmp: No such file or directory this one is coming from.
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That sounds like a bug. I'll look into it when I have some time if someone else doesn't beat me to it.
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Something failed when running make version
.
https://github.com/OpenRA/OpenRAModSDK/blob/master/Makefile?utf8=%E2%9C%93#L71-L75
from openramodsdk.
Maybe because I soft linked my mod into mods/yupgi_alert? Not too sure.
I'd move on to real files because I don't want all the git and asset development files to go into NSIS installer.
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Moved to real files and it seems to be working without errors.
bash packaging/package-all.sh r015 pwd
Building Windows package
Building core files
make[1]: Entering directory '/home/arch/mod/SDK'
Version changed to r015.
make[1]: Leaving directory '/home/arch/mod/SDK'
make[1]: Entering directory '/home/arch/mod/OpenRA'
make[1]: Leaving directory '/home/arch/mod/OpenRA'
make[1]: Entering directory '/home/arch/mod/OpenRA'
make[1]: Leaving directory '/home/arch/mod/OpenRA'
make[1]: Entering directory '/home/arch/mod/OpenRA'
Installing OpenRA engine to /home/arch/mod/SDK/packaging/windows/build
make[1]: Leaving directory '/home/arch/mod/OpenRA'
make[1]: Entering directory '/home/arch/mod/OpenRA'
Installing OpenRA common mod files to /home/arch/mod/SDK/packaging/windows/build
make[1]: Leaving directory '/home/arch/mod/OpenRA'
Compiling Windows launcher
Building Windows setup.exe
Package build done.
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Fixed by 42a8329.
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Related Issues (20)
- Add new launch-dedicated.sh flags before next playtest update
- make test does not compile the mod DLLs
- Build Failed : Error MSB4126 HOT 5
- Package a new release for the next playtest HOT 1
- Document macOS notarization
- Update documentation to reflect new OS-specific icon creation. HOT 1
- Fail to download a new engine HOT 1
- Add compatibility for upstream toolchain changes HOT 1
- Travis won't Build HOT 3
- An ugly error message HOT 3
- Travis won't Build release HOT 1
- License HOT 1
- Add mod.config options to disable 32bit win and mono macOS builds
- Error when launching example mod, make gives no errors HOT 6
- Implement a way of selectively excluding certain User directory path during Installer packaging
- Problems running ".\make.ps1 check" HOT 1
- Mod display name with special symbols breaks MacOS packaging
- Visual Glitch on D2K Radar placement preview HOT 2
- Mod appears clean yet unjoinable in mp HOT 1
- Windows Installer Generation can fail, if mod uses a different version naming scheme than usual.
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