Comments (6)
At the moment of writing their weapons are impossible to create in OpenRA.
from ra2.
http://modenc.renegadeprojects.com/MissileSpawn has some details on how the original solved it.
from ra2.
Aircraft Carriers with HunterSeeker drones would be the first step, then just tweaking their flying path would be the second step, That MissileSpawn tag actually only did that the spawned unit will give it's gathered experience to it's spawner and prevented destroying itself immediately if the parent unit died.
from ra2.
Good to know having some progress that can help address this issue.
from ra2.
???
There is no progress on this atm at least none I know of. I'm just running around wildly with translating RA2 logics to a feasible OpenRA way. Which sometimes work, sometimes not.
from ra2.
I tried to make use of @forcecore's code, but didn't get too far: https://github.com/Mailaender/ra2/tree/v3
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Related Issues (20)
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from ra2.